Thursday, March 26, 2009

Intro scene - Civilian Checkpoint .....

After the cinematic scene that shows a hooded female figure manipulating an African wog, the first interactive scene opens with Chris Redfield and Sheva Alomar in a ramshackle town in an African country called Kijuju. [While I cannot place Chris to any Hollywood star, Sheva, except for the face, is the exact clone of Halle Barry, gait and all]. Both of them are seen keeping in touch with Kirk who advises them to meet a field agent in a butchery shop. While walking past a number of wogs indulging in various violent activities like beating someone to a pulp or dragging a person, the wogs, with some exceptions, don't seem to mind the obvious presence of the intruders. As both heroes enter the shop, they met the contact agent (in a native dress, turban and all) with the face of a John Wayne talking English with an Eastern European accent. They were given loaded handguns (not really much to start with) and fighting outfits and info on a character called Irving. The adventure then begins from here.
After going through several buildings, killing a couple of "zombie" wogs, running away from a horde of murderous wogs, and collecting ammos and herbs and some other items, they emerged from a tunnel to the scene earlier introduced in the Public Assembly demo. In this action scene, the heroes have to make do with what they have, without the shotgun and the rifle. Even for those who have gone through playing the demo several times, it is tough going avoiding the seemingly never-ending onrush of bloody Indian and native African wogs that attack you with their barehands, pipe wrenches, clubs, and sticks. The leader wog, the one who is urging the mob with his megaphone, is a tough nut to crack; he tends to re-appear after being down several times. While surviving until Kirk arrives in his helicopter is easy enough, to survive and also kill the big, bad executioner wog at the same time is difficult.
I do this by collecting as much ammos and grenades as possible. Grenades are found under the coconuts, or on the ground when occassionally dropped by a dead wog, and on the second level of the shed I first enter. On this level, there are 3 fragmentation grenades. With 5 or 6 grenades, and with my partner beside me, I just barely killed the big wog to grab his 5,000 dollar ring. At this point, I would collect in total, between 7,000 to 8,000 dollar worth of gold.
[The above scene is denoted as Chapter 1 #1]
After Kirk has blasted the red gate that simultaneously wipe out all the wogs, the first instinct is to to return to the scene to collect items that you miss during the panicky fight with the wogs. Apparently, the blast has completely removed all the items except for 2 hand frag grenades on the upper level of the first shed i.e. provided you have not collected the grenades (originally 3) before.

The next chapter (Chapter 1#2) takes Chris Redfield and Sheva Alomar to their first encounter with Uroboros in the closing scene. Alpha team, who have gone ahead of them, appear to be in trouble because contact is lost while Chris and Sheva are struggling to ward off the wogs in the town. Both the protagonists have to go through a maze of alleys and buildings, fighting wogs and collecting items. A blonde white girl makes a sudden appearance, shouting for help while Chris and Sheva, with no access to her, looked on helplessly as, apparently, some wogs are forcing a budding plaga down her throat, reminiscent of a similar scene earlier where two wogs are forcing a budding plaga on an innocent Kijuju native. When finally both of them get to where the blonde is located, they are attacked by the blonde as she has become a minor monster.
It is important not to miss the shotgun hanging on the wall of a green single-storey house before you gain access to the basement of a dilapidated store house where Alpha team members, all except one, are found dead. As he lies dying on the floor, Alpha team leader, Captain Des Chant, manages to gasp out the importance of the data in a diskette he gives to Chris for onward transmission to BSAA headquarters.
Both heroes finally reach the furnace room where, for the first time, they met a Uroboros when Chris is about to open the steel door. In the fight with the Uroboros, it's better to kill him outside, rather than roasting him in the furnace because a 5,000 dollar ring that he drops would have melted away. After the fight, Chris and Sheva escapes via lift. The lift opens to what looks like the inside of a BSAA store and training facilities. Take whatever items are available including the FS Rifle in the case. Do not forget to shoot the BSAA Emblem on the wall.
As you exit with Sheva, you discover that you are at the seaside, to wit, at the container port area. You have to go through a maze of containers with booby traps, ambushing wogs accompanied with attack dogs. A strong sliding gate awaits you and as you exit the gate and jumped to the other side of a damaged concrete bridge, a truck comes towards you. You have to be quick with your weapon to shoot the drums to explode the truck before it reaches you. The wogs that appear behind the truck are easy enough to kill but you have to be careful with the crossbow arrows that can kill you with one shot in the Professional mode. A BSAA emblem attached to the concrete bridge supports awaits you.
Having gone through the preliminaries of picking up items, you arrive at another section of the port and proceed through a sewer to fight attack dogs and wogs that spew out BOW bats. You then go through another sewer and exit at another part of the port where you fight off the normal wogs and another big wog that drops golden bangle as he dies and to collect the port key.
After entering through the port gate, Chris and Sheva have to contend with more wogs that shoot with exploding arrows. The appearance of Kirk's helicopter is a help to both protaganists especially if you are playing in the Professional mode. Don't forget the BSAA Emblem that hangs outside a white building with a balcony and the Weapon in the silver case. Kirk tends to prompt you to open the red gate which, when you exit, opens to the scene that is called the Shanty Town in the demo game.

Update 08/04/09: In the Shanty Town scene, you have to exit after collecting the treasures in the big chest. But just before this, you have to survive attacks from the bats, the usual wogs, to collect an emblem, and finally to kill a tough wog wielding a lethal chainsaw. While fairly easy enough to handle the chainsaw wog with upgraded weapons, it's when he gets up again and goes berserk that you have to be extra careful. My usual method to deal with him is to wait awhile near him and shoot just as he gets up to finish him off. The key that the wog drops opens the steel gate to a treasure chest and the main exit. The ensuing cut scene shows Chris and Sheva at the burning hulk of the crashed helicopter showing the charred body of Kirk on top of a pile of tyres followed by being attacked by crazy motorcyclists and getting help from the Delta team. Here Sheva meets her mentor Captain Josh Stone an African leader of the Delta Team who gives the latest info on Irving. This ends Chapter 2#1.

Chapter 2#2: Train Station: The theme of the fight scene is at the mine, not at the train station. After battling attack dogs, avoiding booby traps and killing wogs with crossbows, Chris and Sheva enters the mine shaft cage to hoist them underground. Quite cleverly, GPS cannot be used. Walking through the underground tunnel requires that Sheva carries a lantern plus a battery in both hands and therefore cannot fight, while Chris has to walk slightly ahead of her in order to ward off miner wogs. Its quite a pain to fight in the dark. Finally at a bridge crossing, Chris shoots 3 wogs and a BSAA emblem. When they arrived at a lighted portion of the underground where Sheva discards the lantern, Chris orders her to proceed ahead to reopen the drop gate. They then battle a horde of miner wogs that use sticks, spades and spanner, crossbows and dynamites.
The battle with the boss requires that you fully make use of the Proximity Bombs purposely left on the ground or in the barrel by Capcom. One bomb (which is actually a mine) is enough to knock down the boss for you to shoot its underbelly, its weakest part. Repeated shooting to its head by using an upgraded weapon is also sufficient to damage it. As I see it, the monster boss is a hybrid of a bat and a lobster. As the monster does not drop a treasure, it is actually not killed until later in the ancient ruins in Chapter 4#2. A strange characteristic about this bomb is that it explodes when enemies come into contact with it but not when you run over it or pick it up.

Chapter 2#3: Savannah: Skipping the first part of the Chapter which is nothing but machine gunning motorcycle wogs and how fast you can handle the prompt buttons, you come to a scene involving a giant of a wog - perhaps a distant cousin of the El Gigante of Resident Evil 4. This boss, referred to as Ndesu, has the face of a gorilla and is much more aggressive and powerful than his cousin. Objectively, the fight with Ndesu is slightly less difficult than the Jill fight on veteran mode while overpowering Jill is difficult even on lower modes. The problem is that both Chris and Sheva are stuck to their machine-guns and are unable to run away, unlike in all other fight scenes. To make matters worse, the weapons tend to overheat and peripheral enemies that attack you with flaming arrows and molotov's cocktails tend to spawn out endlessly. You are lucky if you can kill Ndesu on veteran mode. I dread to think of the fight in professional mode.
Update: 28/04/09: I had mistakenly commented that the fight with Jill Valentine (at the closing of Chapter 5#3) was the most difficult part of the game. Although not exactly a breeze, I can now beat Jill (and before that Wesker within 7 minutes) as I have found a way of dealing with her. The fight with Ndesu is now for me to be the most difficult since Sheva and I have to contend with the wogs throwing firebombs and shooting fire arrows with their crossbows while simultaneously attempting to shoot the aggressive Ndesu with impotent machineguns that tend to overheat. While in amateur and normal modes, the fights are easy enough to deal with the monster wog, it's in the veteran and professional modes that I find it difficult (though not impossible since I have beaten it 2 or 3 times at great loss of lives ). If there's an enemy that I relish to whack sadistically on infinite health mode, it's the Ndesu. Another is the Furies in Resistance 2.
Update: 06/05/09: To get an 'S' ranking in Professional Mode seems to be insurmountable for me. Even my nimble-handed younger gamers are having a difficult time in helping me get the 'S' rating and now they are about to give up. Although I know how to go about killing Ndesu, its those attacks - like the 2-hand slams - that tend to drain half my life when hit that always spoil the fight. Is Capcom being fair to gamers for giving weapons that are ineffective while Ndesu has a variety of attacks ? As I said before, Ndesu is one boss I relish to whack on infinite health.
Update: 17/05/09: At last, in Professional Mode, I manage to get an "S" ranking in my fight with Ndesu though, quite frankly, I was not the one handling the controls. Under my supervision, my younger gamer by the name of Amir, playing as Sheva, finally burst open the blob on Ndesu's back to win the fight in good time to get an "S" ranking. I have then completed the chapters in all modes with "S" Ranking. Pheeeew ! ....

Chapter 3#1: Marshlands: Having seen the devastation on the the Delta team wreaked by the Ndesu, Sheva is about to give up the mission to search for Irving. Chris however has his own reason to continue with the mission because he believes that his old partner Jill Valentine is still alive and Irving somehow knows the secret. After having an argument as whether to proceed with the mission or not, Chris and Sheva finally agree to continue. Both protagonists then take a Florida boat (the boat with the wind propellor at the back) to 4 islands that contain the key to the next scene. The first part of the key, an emblem, is easy enough to get. The second emblem is protected by fierce shaman wogs who lie hidden in the waters and who attack you as you approach the shed containing the emblem. On the way out to the second island with the crocs, you are attacked by exploding arrows from shaman natives. If you survive the crocs and have acquired a third emblem, on another island, you are faced with angry natives that are out to kill you for stealing the 4th emblem and for desecrating their religious symbols.
So off you go to the exit door to insert the symbols that would open the door. But before this, both heroes should visit the boatwreck to collect the Rocket launcher and from another island to collect some treasures.
Having exited the door, and while still in the water before reaching the ramp that leads to the shaman village, Chris should snipe at one nasty bowman with exploding arrows. In the professional mode, this bowman could easily kill Chris before Sheva can get to him. With the bowman dead, as Chris, I fight the wogs in the shed with the deadly trap comprising sharp wooden stakes. Here, I can get the Magnum revolver and 2 blue sapphire hearts dropped by the Ululu wogs. The enemies are easy enough to kill even on professional mode provided you have the the right weapons. Shotgun is the best weapon since you will be fighting in close quarters since the wogs run and jump fast to attack you. Chris and Sheva can then exit via a wooden bridge and down a gondola to the next scene.

Chapter 3#2: Execution Grounds: The only scary part of the scene is when Chris is alone on a raft and crocodiles are waiting to pounce on him. If you are slow with your thumb and fingers, you are done for. In Professional mode, it can be quite tricky to anticipate the prompt buttons. If you manage to escape the crocodiles, you then have deal with the wogs in the oilfields including 3 chainsaw wogs to handle.
The first chainsaw wog appears as soon as you land on the platform with the orange coloured valve.This wog is nasty in that he's only stunned after taking damages from your Magnum or rocket launcher and gets up and goes berserk to attack you again after you collect the snake bangle from him. Be as near to him as possible for a quick counter-attack. The second wog dies immediately on being damaged while the third chainsaw wog appears in the fight together with Josh Stone who mysteriously appears on the scene after his Delta team gets clobberred by Ndesu. The three of them have to ward off hordes of wogs in order to escape from the oilfields which are set to explode by Irving. If not for Josh Stone's expertise with the computer, the three BSAA agents would be trapped to death within the steel structures of the oilfields. They escape in a motorboat that Josh found only to be attacked again by bats and wogs with exploding arrows and machine guns. To escape, Chris and Sheva have to unlock a system of gates protected by wogs with machine guns. In the Professional mode, both of them not only have to avoid being shot but they have to protect Josh as well because his only weapon is a pistol. While being in the boat a good weapon for Chris to use is the H&K Rifle for he can shoot to explode the pink silos in rapid succession for a fast kill.

Chapter 3#3: Oilfields - Drilling Facilities: Josh Stone, Chris and Sheva just managed to escape from the oilfields in a motorboat. Irving who has escaped earlier in a tanker holds the secret to Chris's quest for Jill Valentine. It has now become a personal mission for Chris to look for Jill to whom he owes his life. The 3 heroes have first to survive the gauntlet of wogs with deadly machine guns, exploding arrows and dynmites, and giant plaga bats. After this, they are confronted with Irving who has transformed into a giant sea-monster with deadly tentacles. Josh stays out of the way while Chris and Sheva stay on the tankers's deck to fight it out with Irving. The easiest and fastest way to kill Irving is for Chris to attack continuously with the rocket launcher when monster Irving is in the water and again in the second scene when he is at the ship's stern. A few rounds of RPG are enough to bring about an extensive damage on Irving. An advantage of using the rocket launcher is that it bypasses the fight against Irving monster tentacles and speeds up Irving's death.

Chapter 4#1: The Caves : On dying, Irving said that any secret that Chris wanted to get is in the caves. Josh Stone obligingly drops off Chris and Sheva as he has nothing more to do and wishes to get back to HQ. As they proceed along, Chris and Sheva get separated briefly and have to fight off shaman wogs before confronting traps that carry them to lower levels. First, they have to dodge falling statues and trap door. Then, they have to solve the statue problem. The problem is easy enough to solve but it becomes difficult if you wish to get an "S" ranking in the professional mode. By getting used to it in playing many times, you may get an "S" rating for enemies killed, or fast times, it's getting an "A" or better still an "S" rating for accuracy in professional mode is difficult. A good way is to shoot at the enemy's head by using single-shot weapon like the handgun or the rifle to upgrade your accuracy. Using the shotgun or rocket launcher will give you a "C" which makes your overall ranking downgraded to below "S".
The only scene in this Chapter that I find it slightly difficult in the Professional mode is when Chris gets separated from Sheva when pulling the statue levers located at different levels. If either Chris or Sheva gets whacked bleeding to death, none of them can help the other and you get one death. I usually avoid this situation by calling Sheva as soon as she is attacked so that Sheva can run down the steps to be near me and fight the ants and the shaman wogs together at the lower level. Sheva can then go up safely to her statue to pull down the lever.
Dealing with bat-lobster monster, the Popakarimu, is easy enough by using the proximity bomb. Before pulling the 2 levers of the red statue, Chris places the mine in the middle of the open area and run to the side. Sure enough, the monster runs over the bomb which explodes to expose the monster's belly for Chris to damage it with any weapon available. The monster drops an emerald heart-shaped jewel worth 10,000. The scene ends when Chris and Sheva climb the long steps to a door that introduces them to the next Chapter.

Chapter 4#2: Worship Area: Chris and Sheva, after escaping from the caves, find themselves in an open air ruins dominated by 2 powerful devices that can harness the power of the sun into producing laser rays. Somehow, the ancient people of Kijuju, have discovered the secret beyond the understanding of modern scientists. Its quite a trick to collect the 3 emblems that would allow them to escape the ruins, what with laser beams slashing along corridors and spear wielding wogs coming out unexpectedly to kill you. The Ululu wogs drop off precious blue sapphires on dying. With patience, you can navigate yourself to obtain your objectives.
If however you manage to have an upgraded Rocket Launcher, you can avoid being hit by the lasers and only have to contend dealing with the wogs. With 4 shots, the devices can be disabled.
The escape to another scene with another type of device producing high intensity laser beams which are absolutely deadly is the laser beam puzzle. While being hit by the laser beams in the previous scene is not that fatal, a mere contact with this new laser beam is deadly. Before doing anything, make sure that Sheva is safe from accidental contact by having her climb to a level above the collimation line of the beam. The mirror to turn is the one whose reflected laser beam hits the wall. Then you direct the laser beam to another mirror by turning your mirror through a 45 degree angle or multiples of this angle until you get contact. The puzzle is solved when the beam hits the target mirror that will allow you to descend to another level to face another puzzle. On the third puzzle, if you are in a hurry, you may bypass the scene that shows you how to obtain the golden beetle and lots and lots of gold. Otherwise, escape to the next scene and Chapter with flowers.

Chapter 5#1:Underground Garden: We are told that the strange flowers grown in the garden are the key to the virus. The virus that the flowers produce are the nucleus of the virus= the progenitor virus - from which stems the T and G-virusus and their variants. The plants and their flowers look innocent enough but they hold the key to bio-terrorism much sought by Umbrella.
Here, Chris and Sheva have their first encounter with the lickers which are more deadly than the licker encountered by Jill Valentine in the first Resident Evil (remember !). The only effective weapons against the lickers are upgraded weapons such as the magnum or the rocket launcher. The good thing thing about the lickers is that once killed, some of them drop ruby hearts worth 2,500 each and Chris may get as many as 5 hearts in the scene.
Update 13/04/2009: Chapter 5#3:Uroboros Research Facility: The fight with Wesker is quite frustrating because he's too fast and too strong. A couple of shots from his pistol or a hefty kick from him is sometimes sufficient to knock you bleeding to death and unless Sheva is around to give a healing, you are dead. Wesker is quite a sport in giving you 7 minutes during which you can run and hide and if you survive this, Wesker leaves you to attend to other things while leaving Jill to handle Chris and Sheva. During the hide-and-seek, you may come across a crypt containing a magnum pistol (Lightning Hawke) and a couple of jewels. [When I got the chance to hit Wesker with the RPG, I usually wait a while for the scene to change to the Jill fight. Not so with my younger gamers who like to bully Wesker when playing on co-op mode. This is how they do. After stunning Wesker with the RPG, Chris runs close to engage Wesker in a fist fight. Wesker usually falls down to the floor. When he gets up, Sheva hits him with her special somersault attacks. Both Chris and Sheva can alternately attack Wesker who becomes pitifully helpless in the face of the relentless attacks from the 2 protagonists. Unable to do do anything, Wesker then skedaddle out of the scene leaving the fight for Jill to continue.]

The fight with Jill Valentine is the most difficult part of the entire game. What makes it even more difficult is that, if Jill gets killed, you lose the game. In some adventures in the past, Jill had been Chris's partner who once sacrificed herself to save Chris from being killed by Albert Wesker.
The fight scene appears as soon as Chris has disposed of Wesker either by direct damage or by hiding from him for seven minutes. The key to win is to stay close, but not too close, to Jill and to have your partner Sheva to be near you too. Jill packs a wallop either by swiping you with her legs, bringing you down to the floor by her somersault attack or, simply, by machine gunning you down. In the non-professional mode, you may have a chance to get healed by Sheva to fight Jill again. But in the professional mode, once hit, your bleeding rate is so fast that, unless Sheva is beside you to heal, you don't stand a chance against Jill. A normal method of dealing with Jill is to get Sheva to hold her and you try to pull out the red control-pad from her chest. It will take you at least 10 times before the red pad comes out.
A better method is to shoot at the pad, but without damaging Jill, whenever she's held back by Sheva. When she's stunned, execute a body throw on Jill. Don't listen to Sheva's prompting to tear off the red pad just yet but wait awhile until Jill gets up. Then prompt Sheva to hold back Jill again and shoot at Jill's pad and execute a body throw on Jill. Do this for another 6 or 7 times. On the 6th or 7th throw, run to above Jills's body, and a prompt will tell you to tear off the pad. The pad would then be able to come off easily to end the fight scene.
[When shooting at Jill's pad, I use, of all things, the sniper rifle plus zoom because my hand is too shaky to use, say, a pistol for I might kill Jill if accuracy is off. Another thing is not to forget to pick up the "Heart of Africa" diamond jewel which spawns out when Wesker is disposed off within 7 minutes, not otherwise. The jewel, worth $10,000, can be found between the 2 staircases. When running away from Wesker, Chris may come across a crypt with a heavy sliding cover. He can only remove the cover with Sheva's help to reveal 2 oval shaped jewels (a marquese and a brilliant) - a green and a blue - and the Lightning Hawke magnum].

Tip: Chapter 5 is one chapter where you can get the most money than any other chapters. Apart from golds dropped by dying enemies, you may get red jewels from the lickers, yellow jewels from the the giant ants, and finally the "heart of Africa" jewel from the Wesker fight in Chapter 5#3. If you wish to upgrade your weapons fast, then opt to complete Chapter 5. Capcom should value the "heart of Africa" more than the emerald jewel ( say 15,000) dropped by the Popokarimu in Chapter 4#2, because the former is much more difficult to get.

Chapter 6#2: I believe, this is the shortest chapter. Its made up of the escape from Excella Gionne's uroboros form, the fight in the ships against soldier wogs and the final fight with Excella uroboros on the ships deck. The trouble with this chapter is that you don't have enough enemies to get an "S" rating. You should kill at least 10 enemies, if you can find them. You come to know in the scene, the ruthless Wesker dumping Excella who, all the while, has been thinking of sharing to rule the world with Wesker. In the end, she becomes a Uroboros herself.
An upgraded weapon, such as the magnum, is sufficient to get rid of Excella. What a way to go for a lovely and exquisitely polished young lady.

Chapter 6#3: This final chapter to end the Resident Evil 5 saga is slightly longer than the above. It starts with the fight in the ship's holds against soldier wogs with automatic rifles and gatling guns and a couple of really nasty giant ants that can gore you to death with their pincers. An inventory of proximity bombs would be a great help in your fight against the gatling gun wogs and the giant ants. Of course, they don't stand a chance if you have a rocket launcher with a sufficient number of RPGs. They simply disintegrate when hit. But most of the fight is against soldier wogs when, if you are skilled with the sniper rifle (I find the semi-auto H&K Rifle the best) you can easily kill them with the one shot-one kill technique.
Having disposed of all your enemies, you are then confronted with an arrogant Wesker. But before the fight, you were told by Jill Valentine, who by then has recovered to her normal form, that the almost invincible Wesker has one weakness - a special serum injected into his body will poison him. The only way to weaken Wesker is to hit him with an RPG and then either you or Sheva inject the serum (which is an overdose of the uroboros virus, really) when Wesker is stunned. In an "irresistable force meeting an immovable object" situation, you hit Wesker again to stun him completely. A couple more times Wesker is hit like this and Wesker is injected with the serum is enough for Wesker to skedaddle to his special stealth jet, the vehicle by which Wesker intends to spread the world with the Uroboros virus. In the cut scene that follows we are shown how Chris and Sheva manage to gain entry into the stealth jet and how they fought Wesker again in the jet's belly and how Chris just manage to save Sheva in a scene reminiscent of Air Force One when Harrison Ford kicked the villain out of his jet.
In the volcano crater scene, Wesker has changed to a Uroboros form which is quite unlike the previous uroboros forms. Only his arms have undergone tremendous change while most of his body still maintains the human form. When dealing with Wesker, I prefer to use the sniper rifle H&K because it is semi-automatic, and with close zooming characteristic for accuracy rather than other upgraded weapons such as the powerful magnum. I can continuously keep pumping round after round into Wesker's chest especially at the red glowing device that is his body's weakest spot. [My two younger gamers, 12 and 14 years-old boys, prefer to bully Wesker by having Chris jump onto the back of Wesker and knifing the villain's weakspot while Sheva by knifing him from the front and finally plunging her knife deeply into Wesker's "red heart" to deliver the coup de grace].
Wesker dropped into the molten magma and was finally blasted with a couple of RPGs from Chris and Sheva in a scene reminiscent of the Terminator movies. In the shortest concluding dialogue ever seen, we have words spoken like ; "It's over" by Chris, "Yes" by Sheva, and "Finally" by Jill. Josh Stone who is piloting the helicopter looks back and never says a word.
When I re-play the scene a number of times, I have a stinking feeling that Wesker may live again to fight in another Resident Evil adventure because it seems that one RPG just whizzes past his neck.

[Finally, I manage to record gameplay on my Pioneer HDV recorder. This is how I do :-
1. I connect the AV cable (that comes bundled with PS3) to the line input of the Video Recorder (VR). Also, from the VR's output AV terminal, I connect another AV cable to the AV input on the TV set. This is in order to see what you are recording.
2. With my PS3 still connected to the TV via the HDMI cable, I go to Settings, then Display Settings. Scroll down where it lists Multi AV/Scart and press O for Change. The screen will now go blank. While on blank, I use the TV remote to display the list of types of display available on my TV. I Press Video1 or Video 2 or Video 3 depending on which line input you have connected your AV cable to the VR. In my case, mine is Video2 (0r line input 2).
3. At this point, the TV displays low resolution of texts shown on the screen because it is now receiving low res signals through the AV cable. Follow the instructions on the screen and finally click Finish.
4. The same thing is done with the audio settings. I choose the MultiAV/Scart option and click Finish when done.
5. I am now ready to record gameplay from my PS3.
The video quality is not as good as when I use the HDMI cable. I wish I have an HDMI cable that terminates into 3 component cables and 2 audio cables so that I can connect it to my VR's component input to get higher res signals. Later I found that HDMI cable cannot terminate into AV or component cables because the latter carries analog signals while HDMI digital signals. The two types of cables are therefore not compatible. I also found out that makers of video recorders would not fit HDMI input socket as that would be in violation of copyright laws (?) Strange ....

Capcom gives us a Leaderboard showing a list of gamers gameplay times in order of the lowest time to complete a chapter to the highest possible time for that particular chapter for a certain difficulty level. The difficulty levels are Amateur, Normal, Veteran and Professional. If a gamer is good with time management, then he or she may be placed on the top hundred or if he or she is really very, very good, then the gamer tops the list. There is one particular gamer that at this time (03/06/2009) he or she had finished the game in 1 hr, 13 minutes and 20 seconds on Professional mode. In order to achieve this seemingly impossibly short time duration, the gamer probably plays in the co-op mode, and likely never picks up any item or kills any enemy. All he or she does is to run from the start of the chapter to the end without even as much as aim at his enemies to shoot.
Update: 22/06/2009: The best time that I have achieved is 1 hr.45 min. 45 sec. on amateur mode and this places me within the top 500. My best time in the professional mode is 2 hr.20 min. and this places me within the top 2000 in the Leaderboard. There are a couple of Japanese gamers that top the list at 1 hr.10 min. Fantastic ! This pair of gamers are playing catch-me-if you-can, because no sooner does some gamer overtakes them than they replay the game to stay on top of the list. My best time for Chapter 1 is 11 min. 49 sec. I have been trying to to achieve 11 min. flat but to no avail. Can anybody tell me how would I go about to prompt Kirk to appear earlier for me to achieve 8 min. for 1.1 and 3 min. for 1.2 ?
Update: 29/07/2009: The best time on the Leaderboard is a gamer with a fantastic time of 56 minutes and 36 seconds to complete the game in the Professional mode. In fact there are 7 gamers who are below 60 minutes. I am at a lost as to how they do it.

Monday, March 16, 2009

We finally bought it ....

Last Saturday we finally bought the Resident Evil 5 at a cost of RM 200/=. Not knowing what to expect, we started on an amateur mode to run through the game to know what it's all about. Both heroes have no weapons to start with until they meet a BSAA agent who looks, but does not sound, like John Wayne. This john wayne guy later meets his death in the Public Assembly scene when he was decapitated by a big wog with a serrated axe.

Tuesday, March 10, 2009

Resident Evil 5 - The Main Game

We intend to buy this game no matter how much it costs. From the demo site, the first thing we notice is that Chris Redfield's physique has enormously changed from being just normally built to like someone who has undergone a course in body building. Sheva Alomar is a new factor in the Resident Evil scheme. She seems as skillful and agile as Ada Wong who is Leon Scott Kennedy's behind-the-scene protector in Resident Evil 4. We construct this website for fun and pleasure, certainly not for money,  and we are not interested in making it a copyright blog. We shall endeavour to make this blog simple, unlike some of the copyright walkthroughs which tend to be verbose and full of unnecessary details.